I love Skyrim, but the bugs are getting ridiculous

An open letter to Bethesda:

Skyrim rocks, but the sheer number of bugs I am encountering for a game that has been out for months and patched repeatedly is really terrible. Last night I ran into a bug in the Companion quest line that would have stopped all progress. I had to look up a console code to allow the Dragon Seekers quest line to finish after I killed a dragon and the quest never updated. I then had to do it again when another Dragon Seekers quest led to a quest marker where there was no dragon to fight (I had killed it earlier). The quest line appears to be broken if you have encountered the dragons at various locations earlier in the game.

Oh, and the console cheat code to let you finish the broken quest is setstage CR14 20. I memorized it since I figured I will be using it again.

I add that this isn’t the first time I have had to resort of console codes or other work-rounds to let other quests continue. My current husband in the game was a character I had to use a console cheat on to get out of a cave he was stuck in (it was a quest to rescue him). I then had to use another cheat code to let me end the quest, since the game wouldn’t update it properly. So one minor side-quest took two cheat codes to complete due to bugs.

Sorry, but I believe that no gamer should EVER have to use console codes to simply be able to play a game they bought. Never.

My current quest log shows what appear to be seven different quests logged as still active when I am pretty sure I am done with them. They are not being moved to finished status. I finally just turned them off as active quests to get rid of the map quest markers.

It is also embarrassing that fan-built patches are fixing bugs before Bethesda gets around to them. The infamous Esbern door bug fix was first released by a fan. There was a glaring texture missing for chopping blocks — and a fan on Steamworks posted a fix before Bethesda.

When people drop $60 on a game, they should expect a finished product. It should be playable. Bugs discovered post-launch that stop quests dead in their tracks shouldn’t abound. Players shouldn’t have to play the game with handy bookmarks in place for cheat codes to enable them to work past multiple broken quests. No-brainers like missing textures should be fixed long before fans before have to do it after waiting on the developer.

Again, I love the game — but it is starting to remind me of the bug-fest that was Fallout: New Vegas (great game marred by all the glitches). I will gladly wait a few more months for a game to hit the streets if it means it works right.

On the lighter side, I now have seven clones of the NPC Louis Letrush standing outside the stables by Whiterun — even though I have TWICE encountered him being killed by Maven’s hired thugs. The screenshots are hilarious, but bugs like these are clearly immersion-breaking.


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One Response to “I love Skyrim, but the bugs are getting ridiculous”

  1. jamesacooley Says:

    I am doing a replay and just encountered a quest-killing bug in the “Fetch me that book” side mision at the Mage’s College in Winterhold. I already had a copy of the book from previously exploring the dungeon where it was supposed to be fetched — and the game wouldn’t let me give it to the Orc librarion. It was going to insist I go to a dungeon where the book would already be gone. I used a console command to update the quest, but this is a known bug and it needs to get squashed.

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